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Hi, I'm Helz

"I reverse engineer problems until they give up."

systems engineer game developer security researcher AI enthusiast
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01. About Me

I'm a 22-year-old developer who's been writing code since I was 12. What started as curiosity about how games work turned into a deep obsession with low-level systems, security research, and building things that push boundaries.

Currently, I'm pursuing both my Bachelor's and Master's in Game Development & Design while working as a developer at Voidware Studios. Before that, I spent 4 years at a cybersecurity firm developing AI-powered security products.

My work spans kernel driver development, reverse engineering, anti-cheat research, AI/ML systems, and game development. I'm particularly interested in the intersection of security and gaming - understanding how systems work at their deepest levels.

Long-term, I want to run my own game studio. For now, I'm focused on building cool shit and learning as much as I can.

Helz HELZ // systems & security 6'3 btw
10+ Years Coding
4 Years Industry
C++ Primary Language

02. What I've Built

From kernel drivers to AI assistants.

A mix of production tools, open-source contributions, and personal experiments. Some ship to thousands of users, others exist purely because I wanted to see if I could build them.

Flagship Products
Product

Frameshift

Professional Windows performance optimizer with real-time monitoring, auto-optimization, and detailed analytics. Built for gamers and power users who need every frame.

20K+ Downloads
4.9 Star Rating
C++ DirectX WinAPI TypeScript
Open Source

Velocitty

GPU-accelerated terminal emulator for Windows. DirectX 11 rendering at 60fps, subpixel font rendering, sixel graphics support, and zero-latency input.

60 FPS Rendering
<1ms Input Latency
C++ DirectX 11 ConPTY DirectWrite
Product

Mirilux

End-to-end ML dataset toolkit. Import training data from YouTube or local videos, auto-label with YOLO ensemble detection, and train models with DirectML GPU acceleration. Stop labeling. Start shipping.

10x Faster Labeling
v3-11 YOLO Support
C# Python YOLO DirectML

Open Source & Research

Security research, kernel development, and tools I've released to the community

Cloakwork

Header-only C++20 obfuscation library with compile-time encryption and polymorphic transformations.

19 stars 7 forks
C++20 Templates Constexpr

ETOC

Kernel-mode to user-mode communication methods for Windows driver development.

14 stars 4 forks
C WDK Kernel

Sentinel

Static analysis for identifying anti-cheat detection vectors in Windows kernel drivers.

C++ Static Analysis Kernel

DXComm

DirectX Shared Surface kernel-user communication for secure inter-process data transfer.

C++ DirectX Kernel

Personal Experiments

Side projects built for fun, learning, or because I couldn't resist

F.I.O.N.A.

Personal AI assistant on my homelab. Home automation, system control, and dev task assistance.

Python ML/AI Home Automation

Skynet

AI project series: computer vision, automated systems, and ML applications.

Python Computer Vision ML

Want to see more? Check out my GitHub for the full collection.

View GitHub Profile

03. Experience

4+ years of building, breaking, and securing systems.

From security research to product development, I've worn a lot of hats. Currently juggling multiple roles while pursuing a dual degree.

Currently Active

Developer

Voidware Studios

Lead developer on Frameshift (20K+ downloads). Building performance optimization tools, GPU-accelerated apps, and ML-powered products.

C++ TypeScript DirectX Electron

Security Researcher

Independent Contractor

Authorized anti-cheat penetration testing for FACEIT, Riot, EAC, BattlEye, NEAC, and others. Finding vulnerabilities before the bad actors do.

Reverse Engineering Kernel Dev Exploit Research

Student

BS/MS Game Development

Dual Bachelor's & Master's in Game Development and Design. Building prototypes, studying mechanics, preparing to launch my own studio.

Background

Where I built my foundation

AI/Security Developer

Cybersecurity Firm
4 Years

Developed and managed AI-powered security products. Built detection systems, automated threat analysis tools, and contributed to core security infrastructure.

C++ C Python Machine Learning Security Product Management

Self-Taught Developer

The Grind
10+ Years

Started with Minecraft modding, moved to game hacking, then security research. Learned by doing - building, breaking, and rebuilding until it made sense.

C++ Reverse Engineering Game Dev Everything

04. What I Bring

I operate where most developers won't go.

Kernel drivers, anti-cheat systems, memory manipulation, AI pipelines - the stuff that runs beneath the surface. If it's complex, low-level, or "impossible," that's usually where I thrive.

Creative Outlet

Game Development

From custom engines to Unreal projects. Currently pursuing a dual BS/MS in Game Development while building games on the side. The goal: run my own studio.

Unreal Engine Custom Engines DirectX Physics Systems FiveM Scripting
Growing Expertise

AI & Machine Learning

Computer vision, automation, and ML-powered tools. I built F.I.O.N.A. (my personal AI assistant) and contribute to Mirilux, an ML dataset labeling toolkit.

Computer Vision YOLO Models Model Training Automation Home AI

Technical Foundation

The tools and languages I use daily

Languages
C++ 10+ yrs
C
Python
Lua
TypeScript
Tools
Visual Studio
IDA Pro
Ghidra
x64dbg
Git

Need someone who can work at every level of the stack?

Let's Talk

05. Get in Touch

Want to work together, discuss security research, or just chat about cool projects? Feel free to reach out.